package com.basedefence.models;

import org.andengine.opengl.texture.region.ITiledTextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

public abstract class BaseRocket extends AnimatedGameObject implements IGameObject{

	public BaseRocket(float pX, float pY,
			ITiledTextureRegion pTiledTextureRegion,
			VertexBufferObjectManager pVertexBufferObjectManager) {
		super(pX, pY, pTiledTextureRegion, pVertexBufferObjectManager);
	}
	
}
